- open FMW
- type my camera angle into the text (spinner) control under the Rotate selection slider.
- fetch an object, frame it, create a sequence (with or without Auto rotate option)
The target will created be using the angle represented by the slider, not the angle I typed into the text box. The value typed into the text box appears to have no effect.
A related question: the angle in the FMW seems to be initialized to the actual camera angle modulo 180 degrees, yet the slider allows you to set the angle between 0…360 degrees. Is there some reason why the real camera angle is not being used to initialize the angle in the FMW? For example: if my camera angle is 83, then the FMW angle is initialized to 83; if my camera angle is 263 the FMW is initialized to 83 (yet I can use the slider to rotate to 263).